picom: upgrade
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1 changed files with 19 additions and 4 deletions
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@ -203,6 +203,9 @@ blur-background-exclude = [
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# General Settings #
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#################################
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# Enable remote control via D-Bus. See the man page for more details.
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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@ -318,11 +321,17 @@ use-damage = true;
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#
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# contents. Read the man page for a detailed explanation of the interface.
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#
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# glx-fshader-win = ""
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# window-shader-fg = "default"
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# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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#
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# window-shader-fg-rule = [
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# "my_shader.frag:window_type != 'dock'"
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# ]
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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@ -346,6 +355,12 @@ use-damage = true;
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#
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# transparent-clipping = false
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# Specify a list of conditions of windows that should never have transparent
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# clipping applied. Useful for screenshot tools, where you need to be able to
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# see through transparent parts of the window.
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#
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# transparent-clipping-exclude = []
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case doesn't matter.
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